• Carl

Gameful Work

Updated: May 26, 2019

Today's society relies on commerce for its day-to-day economic activity. Commercial transactions play an essential role in the current state of the world. The majority of the population works around the clock to perform time-consuming tasks. As children, we are taught to play, but fun seems to drift to the bottom of the priority list as we grow and age.

But what separates work from play, and can the two coincide? The answer is gamification.


Gamification is not a new theory, yet it contains the fundamental elements that assist people in the cycle of work and reward. There is an immensely diverse population of experts in the gamification field and a substantially larger number of organizations that are adopting the concepts to generate a more satisfying user experience.

Experts like Yu-kai Chou have constructed the foundations that propose the opportunity for others to personally experience the positive effects of a gamified environment.

“Gamification is the craft of deriving all the fun and engaging elements found in games and applying them to real-world or productive activities. It’s a design process that optimizes for human motivation in a system, as opposed to pure efficiency.” Yu-kai Chou

Use Case

Many organizations achieve gameful design by boosting simple gestures, such as reward points for purchases or loyalty programs. These are basic implementations of gamification, but they nonetheless entice the user to engage and participate in the experience.

As technology advances and continues to displace the workforce, education becomes necessary for people to assimilate into the latest era of technology. Presenting achievable goals, inciting interest with cognitive interaction, and rewarding peers every step of the way is what has been established through timeless research to develop a small scale gameful experience.

A means to an income

Despite the above, most organizations have enabled gameful features but do not offer revenue-making capabilities for the user.

Entities like DoorDash deliver the core drivers to motivate an individual. Epic Meaning, Unpredictability, Accomplishment and Loss & Avoidance are some of these drivers, but all things considered one must first have a vehicle to experience the game and begin to earn.

The world is drastically changing and most people now have access to a cellular device. A gameful design, integrated with progressive technologies enables an access point for the user to become self-sufficient through incentivized gameplay.

The Question

Can enjoyable work and monetization coexist? Automation and Artificial Intelligence (AI) greatly reduce completion times. Bottom line, can this be utilized in an enjoyable and rewarding aspect?


Gemunomics is the framework that provides efficient and scalable solutions through immersive techniques designed to create fluid interactions between autonomous entities.

The concept is a hybrid between finance, gamification, and innovative technologies that redefine how we perceive economics.

Application In a world where the average individual plays over 10,000 hours of games before turning 18, incentivizing economic structures through the use of game mechanics will empower people with dynamic technology. Gemunomics can be applied to an ecosystem where cooperation and growth construct a functioning, decentralized and autonomous environment. To better envision this idea HyperionX - the organization behind the genumonics framework - is developing the tools that enable a community to grow together organically. The first real world use case is Peerion, a social E-commerce platform developed around an open narrative.

The immersive plot offers a feeling of purpose as users are called into action. Friendly competition creates social activity that motivates the community to perform at their optimal level. Empowerment is achieved as peers continuously figure out the latest and greatest ways to advance their rank and obtain the highest honors. Benefits will be reaped by the active, and powerful tech will be the stabilizing factor behind the entire operating system.

Fun is a major stimulus, but the underlying technology provides the economic foundation that allows gemunomics to function. Scarcity in rare tokens and ownership over all possessions successfully act in accordance with the forward thinking economic supporters. How it works

The world is an ever-changing organism that evolves on a minute-to-minute basis. As the inhabitants of that fragile structure, we must design a meaningful and cooperative ecosystem for everyone to thrive. The current systems have flaws that are being exploited regularly; double spending and fraud are the leading culprits. To combat the dilemma, a new method must be established.

Decentralized Autonomous Organizations (DAOs) are entities that perform without the need for centralized management. DAOs operate through consensus, which ensures that the entire system functions in accordance with the fundamental protocols. Bylaws of the entire organization are written in smart contracts and stored on a blockchain. These contracts can be written by the community and used to encrypt acts of governance.

Merging DAOs with gamification constitutes the truest essence of gemunomics. A self-sufficient environment that allows individuals to manage their assets as they enjoy their time performing passion projects and monetizing their dreams. This article was edited by Fernando Sanchez.

Copyright © 2020 by HyperionX

  • telegram
  • Discord-black-icon-1
  • icon-social-reddit-512
  • medium
  • btc-512
  • Black Twitter Icon
  • GitHub-Logo
  • Black Facebook Icon
  • Black Instagram Icon
  • Black LinkedIn Icon
  • Black YouTube Icon